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Merge pull request #119387 from NoNormalDev/rngdocs
Fix ordering of notes in the description of the `seed()` function in `RandomNumberGenerator`
2026-05-14 09:06:53 -05:00
.github Merge pull request #118855 from allenwp/github-prs-require-problems-list 2026-05-11 10:59:39 -05:00
core Merge pull request #119394 from ManpreetXSingh/fix/double-ref 2026-05-11 10:59:50 -05:00
doc Merge pull request #119387 from NoNormalDev/rngdocs 2026-05-14 09:06:53 -05:00
drivers Merge pull request #118541 from stuartcarnie/metal_shader_baking_fixes 2026-05-11 17:11:36 -05:00
editor Merge pull request #115911 from KoBeWi/can_commit_pls👉👈 2026-05-14 09:06:49 -05:00
main Merge pull request #119289 from Calinou/gpu-index-compatibility-warn-unsupported 2026-05-07 11:13:31 -05:00
misc Fix compute barriers not working on Intel Iris Xe Graphics. 2026-05-13 12:05:25 +03:00
modules Merge pull request #119022 from riatmax/fix-nav-closest-point-normal-unnormalized 2026-05-12 17:54:04 -05:00
platform Merge pull request #119297 from m4gr3d/misc_bug_fixes 2026-05-13 09:53:54 -05:00
scene Merge pull request #119439 from mihe/submenu-position-fix 2026-05-14 09:06:50 -05:00
servers Merge pull request #117773 from Calinou/lightmapgi-fix-probe-interpolation-at-lightmap-edges 2026-05-14 09:06:52 -05:00
tests Merge pull request #118651 from StarryWorm/fix-tabbar-label-max-width 2026-05-07 16:22:27 -05:00
thirdparty Update SDL device blocklist 2026-05-11 19:50:05 +05:00
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.clangd Misc includes or modernize fixes found via clangd-tidy 2026-03-16 21:38:26 +01:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs Add DisplayServerEnums commit to the git blame ignore list 2026-03-03 12:48:02 +01:00
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gles3_builders.py raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
glsl_builders.py Fix RD header generation for raytracing shaders. 2026-04-01 20:14:17 +03:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
methods.py Bump min. Scons version to 4.4.0. 2026-05-06 22:39:14 +03:00
platform_methods.py [iOS] Reintegrate camera module to the main repo. 2026-03-27 13:52:18 +02:00
pyproject.toml CI: Bump ruff hook (0.15.0 → 0.15.8) 2026-03-30 12:03:18 -05:00
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SConstruct Bump min. Scons version to 4.4.0. 2026-05-06 22:39:14 +03:00
scu_builders.py SCU - update to accelerate new folders 2026-03-17 08:55:36 +00:00
version.py Bump version to 4.7-beta 2026-04-24 16:54:42 -05:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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